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 Guild buildings for crafting?

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Rodger Dascombe
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PostSubject: Guild buildings for crafting?   Sat Jan 17, 2009 1:12 pm

Right, i've been reading some Terry Pratchett novels and came across guild buildings on the Ahnk'Morpork city map which i found quite intriguing

This is pretty much a small building, perhaps only a single room big that players would congregate at certain times to discuss their trades etc and share their knowledge and perhaps even teach each other certain 'tricks of the trade'

These would be small guild buildings perhaps a small section of the town (we can't possibly do this in a village) that has several buildigs each one housing several or more guilds that would be as follows:

MINING - The Miner's guild
FISHING - The fishmaster's guild
SKINNING - The Hideskinner's guild
SNARES / TRAPS - The trapper's guild
LUMBERJACKING - The Woodmaster's guild
FARMING - The Ploughman's guild


FLETCHING - Woodcrafter's guild
CARPENTRY - Woodcrafter's guild
JEWELCRAFTING - The Gem Guild
COOKING - The Cook's Guild
BAKING - The Cook's Guild
TAILORING - The Tailor's Guild
ENCHANTING - The Mystic Guild


"There’s a smithy, a workshop, an alchemist shop, a herbalist’s shop and the mage guild." - Darkfall main site

This means;

Alchemy Guild - The Alchemy Shop
Herbalists Guild - The Herbalist Shop
Tinkerers Guild - The Workshop (I assume)
Weaponsmiths Guild - The Smithy
Armoursmiths Guild - The Smithy
The Blacksmith's Guild - The Smithy

Hope ya'll like this idea :3
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gamon diealot (cookiebal)
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PostSubject: Re: Guild buildings for crafting?   Sat Jan 17, 2009 1:14 pm

i think there are more crafting skills
this seems like a bit to few for a game like darkfall
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Archibald Diedrick
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PostSubject: Re: Guild buildings for crafting?   Sat Jan 17, 2009 1:16 pm

Dibs on Smithy
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Indar
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PostSubject: Re: Guild buildings for crafting?   Sat Jan 17, 2009 3:57 pm

probably a good idea to first find out how many resources we have at hand near our little colony, then get enough people so gather them and then lay the foundations for this kind of thing...
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Archibald Diedrick
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PostSubject: Re: Guild buildings for crafting?   Sat Jan 17, 2009 4:12 pm

So, can I take smithing and Mining at once? I mean, so that I can mine and then smith? If so, I am going to try to get my ores by my self
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Archibald Diedrick
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PostSubject: Re: Guild buildings for crafting?   Sat Jan 17, 2009 4:18 pm

Call me what you like but, when we are big enough (Hopefully one day) we can expand the empire and make colonies in other regions! Mwahahaha!
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gamon diealot (cookiebal)
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PostSubject: Re: Guild buildings for crafting?   Sat Jan 17, 2009 4:21 pm

Garundir Ironheart wrote:
So, can I take smithing and Mining at once? I mean, so that I can mine and then smith? If so, I am going to try to get my ores by my self

you can have multiple crafting proffesions at once , so you can be miner , smither (armor and weapon) , lumberjack and carpenter and some other things if you want Very Happy

tough if you specialize in only 2 or 3 you will be able to get much farter in those 3 then when you got 7 others too
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Archibald Diedrick
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PostSubject: Re: Guild buildings for crafting?   Sat Jan 17, 2009 4:28 pm

I see, I see

Miner, Smither and Lumberjack it is then.

Or maybe even tailor, for the kilt!
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Jerome Dagren Dascombe
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PostSubject: Re: Guild buildings for crafting?   Sat Jan 17, 2009 5:16 pm

Or buy a kilt? Razz
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Archibald Diedrick
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PostSubject: Re: Guild buildings for crafting?   Sat Jan 17, 2009 7:32 pm

._.
/ \
\_/
' '

Ach, alright then
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gamon diealot (cookiebal)
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PostSubject: Re: Guild buildings for crafting?   Sat Jan 17, 2009 7:55 pm

who sells kilts?
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