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 map of agon

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gamon diealot (cookiebal)
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PostSubject: map of agon   Wed Jan 14, 2009 10:27 pm

Map here


a leaked weather map http://img514.imageshack.us/img514/1543/48934dfmaplowgz7.jpg


Last edited by cookiebal on Sat Jan 17, 2009 8:03 pm; edited 2 times in total (Reason for editing : Map was so big it messed up the layout, sorry.)
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King Lokk Ironheart
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PostSubject: Re: map of agon   Wed Jan 14, 2009 11:14 pm

Niflheim has a LOT of small islands surrounding it by the looks of that. We should try to settle on one of those, I think.
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gamon diealot (cookiebal)
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PostSubject: Re: map of agon   Wed Jan 14, 2009 11:32 pm

a lot of the islands arent shown so it doesdnt really matters how many the map does show i think
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Jerome Dagren Dascombe
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PostSubject: Re: map of agon   Thu Jan 15, 2009 1:52 am

Agon looks abit like a cookie.
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Indar
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PostSubject: Re: map of agon   Thu Jan 15, 2009 12:25 pm

/agree

But Nilfheim, that sounds cold, and norse, do we want that?
I always preferred desert or tropical islands over cold tundra ones...


I would go with Mercia or Mirendil coasts, everybody will head towards the distant island immediatly but if we settle on an island a bit hidden somewhere but with enough fertile land to make some profit (these two look like forrest and grass lands mostly, means cattle and farming) that might be better then the way distant but horribly remote area (remember pyrewood?)
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King Lokk Ironheart
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PostSubject: Re: map of agon   Thu Jan 15, 2009 4:59 pm

Just depends on what we want out of our area, Indar. Jungle and grassland islands would probably have more farming areas, whereas north and woodland isles would have more hunting ground?
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Jerome Dagren Dascombe
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PostSubject: Re: map of agon   Thu Jan 15, 2009 5:27 pm

I like islands with forests ^_^
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King Lokk Ironheart
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PostSubject: Re: map of agon   Thu Jan 15, 2009 5:31 pm

Something with a forest would also make the clanstone harder to find and give us better protection against potential attackers.
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Jerome Dagren Dascombe
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PostSubject: Re: map of agon   Thu Jan 15, 2009 5:33 pm

And provides wood for ships.
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Archibald Diedrick
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PostSubject: Re: map of agon   Thu Jan 15, 2009 5:52 pm

I like mountain areas, kk?
So I can be a little bergsmulle and go around there but still hang with you gais, can I? Sad
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gamon diealot (cookiebal)
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PostSubject: Re: map of agon   Thu Jan 15, 2009 6:11 pm

i would like an island with a bit the looks of mulgore or nagrand from WoW , tough something that looks like the barrens would also be good
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Indar
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PostSubject: Re: map of agon   Fri Jan 16, 2009 3:57 pm

The best and foremost thing we should look for is defencive capabilities, we dont want to find a sweetspot and get hammered out of it every other week now do we?
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Jerome Dagren Dascombe
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PostSubject: Re: map of agon   Fri Jan 16, 2009 4:51 pm

But everyone will want the good defensible spots.
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Indar
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PostSubject: Re: map of agon   Fri Jan 16, 2009 5:21 pm

true, but is that a reason to give it up?

Sitting out in the open is possible, picking a coastal area is possible but will we survive those areas?
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Jerome Dagren Dascombe
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PostSubject: Re: map of agon   Fri Jan 16, 2009 6:02 pm

indar wrote:
true, but is that a reason to give it up?

Sitting out in the open is possible, picking a coastal area is possible but will we survive those areas?

For me it is, I'm not looking for constant harassment. Razz I think a small hamlet on an island is a good way to start.
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gamon diealot (cookiebal)
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PostSubject: Re: map of agon   Fri Jan 16, 2009 6:12 pm

if we got a ship we can scout serveral islands with clanstones at the same time and choose the one we like most

also we dont know if diffrent grounds mean diffrent fertility stuff

it can also be that there just grow other plants or that you can only plant a specific specie

or if you can just plant all seeds on all grounds
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Archibald Diedrick
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PostSubject: Re: map of agon   Fri Jan 16, 2009 7:18 pm

I would go for a mountain top, AND THEN HURL BALLS OF FIRE AT THE ENEMY!
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King Lokk Ironheart
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PostSubject: Re: map of agon   Fri Jan 16, 2009 8:01 pm

It's unrealistic if you can plant everything everywhere, I think certain types of plant will be native to certain regions... and to be honest, we are a very small clan, so if we find a clanstone that's unclaimed we should be very happy. I don't think we have as much choice as to figure "which one we like the most".
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gamon diealot (cookiebal)
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PostSubject: Re: map of agon   Fri Jan 16, 2009 8:29 pm

Lokk Ironheart wrote:
It's unrealistic if you can plant everything everywhere, I think certain types of plant will be native to certain regions... and to be honest, we are a very small clan, so if we find a clanstone that's unclaimed we should be very happy. I don't think we have as much choice as to figure "which one we like the most".

not everything will be claimed in 2 weeks Razz
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King Lokk Ironheart
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PostSubject: Re: map of agon   Fri Jan 16, 2009 8:34 pm

Everything will be claimed within the first three-four days, if not less.

100 Clanstones, approx. 10K players per server simultaneously, with a say 50K changeover daily.


You do the maths.
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gamon diealot (cookiebal)
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PostSubject: Re: map of agon   Fri Jan 16, 2009 8:57 pm

boats need to be builded first before islands can be colonized


if we try to get someone who can make a more or less decent boat fast and the rest suporting him and then setting sail we might find a few empty islands with clanstones
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Jerome Dagren Dascombe
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PostSubject: Re: map of agon   Fri Jan 16, 2009 9:45 pm

I'm going to be a carpenter to make a ship.
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gamon diealot (cookiebal)
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PostSubject: Re: map of agon   Fri Jan 16, 2009 11:05 pm

Dagren wrote:
I'm going to be a carpenter to make a ship.

then we need some others to focus on lumbering some wood and make also some people to get the rest of the boat ingredients whatever those are

and after that we set sail to islands near mercia and carin!
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gamon diealot (cookiebal)
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PostSubject: Re: map of agon   Sat Jan 17, 2009 8:02 pm

updated with a new map
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Jerome Dagren Dascombe
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PostSubject: Re: map of agon   Sat Jan 17, 2009 8:31 pm

cookiebal wrote:
Dagren wrote:
I'm going to be a carpenter to make a ship.

then we need some others to focus on lumbering some wood and make also some people to get the rest of the boat ingredients whatever those are

and after that we set sail to islands near mercia and carin!

Well I'll probably need nails, cannons, ropes, sails and more Very Happy
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